A player receiving a Penalty (see RD 55) will serve thirty (30) seconds in the Penalty Box.
A Blocker who is not part of the Pack is considered out of play. An out of play Blocker who re-enters the Pack from the opposite way that he/she exited will be subject to a penalty. If the Pack comprises players from only one team and advances more than twenty (20) feet ahead of the opposing Blocker who is most forward on the Track, a referee will signal "Out of Range." At this signal, at least one Blocker in the Pack must slow down (but not stop), and at least one opposing Blocker must speed up, until the Pack is again within a twenty (20) foot range of the foremost opposing Blocker. If no attempt is made to bring the Pack within range, penalties will be first assigned three (3) seconds after the Out of Range warning, and for every three (3) seconds until the Pack is within range. One penalty will be assigned to a single Blocker, per team if applicable, who is most responsible for the failure to bring the Pack within range. This will be the Blocker closest to the other team on the Track. For violation penalties, see RD55.02 and RD55.03.
Out of Range – A warning is given with both arms extended forward in a slow, wide clapping motion. For penalty, both arms are extended wide on either side of the body.
A Blocker who is not part of the Pack is considered out of play. An out of play Blocker who re-enters the rear of the Pack, having lapped the Pack, will be subject to a penalty. If one team, comprising the Pack, laps part or all of the opposing team, then the opposing team’s Blockers will return to In Play status as soon as they are within proximity to the Pack, except that the lapped team will receive one team penalty, which will be served by the first Blocker to re-enter the front of the Pack. Only one team penalty will be issued each time a team is lapped. Additionally, if one team, comprising the Pack, advances such that the rearmost Blocker in the Pack is more than twenty (20) feet ahead of the foremost opposing Blocker, the head referee will call off the jam and a begin a new one. For violation penalties, see RD55.02 and RD55.03.
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Beginning at the sounding of the jam start whistle, and throughout the duration of the jam, all Active Players will continuously skate in a counterclockwise direction on the Track; clockwise movement on the Track is not permitted at any time. A player may skate facing in any direction so long as s/he observes the counterclockwise direction of play. Stopping or standing on the Track during a jam is not permitted unless the player is only momentarily stopped while:
a. Changing skating direction, or b. Recovering from a block or fall, or c. Avoiding collision or unwanted contact with another player, ord. Yielding position after cutting the Track.
A player may re-enter the Track at the same relative position at which s/he left the Track, but must not advance his/her position in the Pack. A player re-entering the Track who advances his/her relative position against any player who has remained in the Pack, on the Track, and in the Upright Skating Position will receive a verbal warning and hand signal for "Cutting the Track" from the referee. The player must then immediately exit the Track and slow down or stop to yield his/her position to all players in the Pack before re-entering the Track again. Additionally, an Active Scorer re-entering the Track who advances his/her relative position against the opposing Active Scorer who has remained on the Track and in the Upright Skating position will receive the same warning and must immediately exit the Track and slow down or stop to yield his/her position to the opposing Active Scorer. A player may not accelerate or pick up momentum for a block until in bounds. A player in bounds need not yield the right of way to an out of bounds player, but may not actively block the out of bounds player’s re-entry to the Track. For violation penalties, see RD55.02 and RD55.03.
Jammers may attempt to earn Active Scorer status during their initial pass through the Pack. A Jammer earns Active Scorer status by legally advancing his/her Relative Player Position against the foremost Blocker in the Pack, if his/her Pivot has not already earned Active Scorer status. A Pivot may break from the Pack during his/her Jammer’s initial attempt to pass through the Pack and may become an Active Scorer once the opposing team’s Jammer has become an Active Scorer. The Pivot must be in the Pack at the time the opposing Jammer becomes Active Scorer, or must return to the Pack before pursuing Active Scorer status. If eligible, a Pivot will be declared Active Scorer once s/he has "Emerged" ten (10) feet ahead of the foremost Blocker in the Pack. If the Pivot assumes Active Scorer status, his/her Jammer will join the Pack as a Blocker for the remainder of the Jam. A Pivot with Active Scorer status has all the rights of any Active Scorer, including becoming Lead Scorer. A Jammer does not have to be on the Track in order for his/her Pivot to become Active Scorer.
The Lead Scorer may end the Jam by placing his/her hands on his/her hips in rapid succession; however, the Lead Scorer must pass at least one opposing Blocker during the scoring pass and must be in the Upright Skating Position and in bounds in order to do so. The jam ending whistle signal will commence once the Active Scorer has made the second in a series of hand-to-hip motions to end the jam. An Active Scorer who effectively ends the Jam when s/he is not Lead will receive a penalty in accordance with RD55.03.
d. Legal blocking zones – an Initiating Player may execute a block utilizing:
e. Illegal blocking zones – an Initiating Player may not execute a block utilizing:
Penalty (30 seconds): causing an opposing player to lose Relative Player Position or advancing, improving or intentionally altering own position.
Forearms/Hands/Elbows: In additional to general blocking requirements, the use of hands or arms to grab or hold an opponent in such a way that their movement will be restricted will result in a penalty. Also, a player may not extend the arms behind or in front of his/her body while executing a block with the arms.
RD55.01 Player/Position Penalties. Penalties are effective as to the individual player for the duration of the penalty as well as the player position for the duration of the jam (i.e., if a Pivot is serving a penalty, the team will play without a Pivot for the duration of the jam), except as set forth in RD60.04.
RD60.04 Jammer/Pivot Penalty. Jammers and Pivots who are still serving a penalty at the conclusion of a jam will remove their helmet covers in between jams. The former Jammers and Pivots will serve the remainder of their time in the next jam as Blockers, and each team may field a new Jammer and Pivot at the start of the next jam. If a Jammer serves a penalty prior to becoming Active Scorer, s/he will still sit in the Active Scorer seat, but if his/her Pivot subsequently becomes Active Scorer, the Jammer will be moved to a Blocker seat. If both Blocker seats are already occupied, the Penalty Timer will instruct the player with the most time remaining to return to the track. Once there is room in the box, the penalized player will be sent back to the box by the head referee to serve the remainder of his/her penalty. If both Active Scorers (or both Jammers who have not yet attained Active Scorer) are seated in the penalty box at the same time, the head referee will call off the jam and begin a new one.
RD60.02 Penalty Box Capacity. No team may have more than three players seated in the penalty box simultaneously. If there are already three players from a team in the penalty box and another Blocker is then penalized, the Penalty Timer will instruct that Blocker to return to the track. Once there is room in the box, the penalized Blocker will be sent back to the box by the head referee to serve his/her penalty. If there are already three players from a team in the penalty box and the Active Scorer (or Jammer who has not yet attained Active Scorer status) is then penalized, the player will wait beside the penalty box until a seat is available. The player will then sit in the available seat and begin serving his/her penalty time.
RD60.04 Jammer/Pivot Penalty. Jammers and Pivots who are still serving a penalty at the conclusion of a jam will remove their helmet covers in between jams. The former Jammers and Pivots will serve the remainder of their time in the next jam as Blockers, and each team may field a new Jammer and Pivot at the start of the next jam. If both Active Scorers (or both Jammers who have not yet attained Active Scorer) are seated in the penalty box at the same time, the head referee will call off the jam and begin a new one.